Waybill
A Waybill describes a car’s current freight assignment (origin, destination, payment). It has value semantics: comparing or copying a Waybill compares/copies the assignment, not a reference.
Read or set via a Car’s waybill property.
Constructors
Section titled “Constructors”| Constructor | Description |
|---|---|
Waybill(created, origin, destination, payment, completed, tag, graceDays) | created (float, game time in seconds when the waybill was issued), origin (string identifier or null), destination (string identifier), payment (int), completed (bool), tag (string or null), graceDays (int) |
var wb = Waybill(world.gameTime, null, "some-industry", 500, false, null, 0)Properties
Section titled “Properties”completed
bool true if this waybill has been completed. The car may not still be at its destination.
destination
string Identifier of the industry/car position this waybill is destined for.
graceDays
int Extra days allowed for delivery performance before a lateness penalty applies. 0 for none.
origin
string? Identifier of the industry/car position this waybill originated from, or null if it has none.
paymentOnArrival
int Payment for delivering the car, in dollars. Zero if the waybill has already been paid.
tag
string? Optional tag for recognizing a waybill association, or null if unset. Tags are defined by whatever created the waybill — for example, an industry tracking a specific ordered load.
String Conversion
Section titled “String Conversion”Interpolating a Waybill (or calling print() on one) formats it with all of its fields:
print("Waybill: \(car.waybill)")// Waybill: Created = ..., Origin = ..., Destination = some-industry, Payment = 500, Completed = False, Tag = , GraceDays = 0© 2026 Giraffe Lab LLC. All rights reserved.