Prop
A static object placed in the world, such as a building or terrain mask. Props are placed in map data.
- Kind:
Prop - Extends: ObjectDefinition
Fields
Section titled “Fields”cullingRadius
int = 50 Distance at which the object is culled.
Reference to the model asset this prop displays.
styles
object Base styles for every placement of this prop, in the same format as a car definition’s styles. Selectors match the prop’s RendererGroup components. A customize-color entry adds a row to the map editor’s Colors section.
Example
Section titled “Example”{ "identifier": "mymod/barn", "definition": { "kind": "Prop", "modelIdentifier": "./barn", "components": { "siding": { "kind": "RendererGroup", "styleClass": "siding", "material": { "materialName": "Siding" } } }, "styles": { "Renderer.siding": { "color": "#9a3b2a", "customize-color": "Siding" } } }}© 2026 Giraffe Lab LLC. All rights reserved.