Horn
A diesel horn with a 3D model and layered audio.
- Kind:
Horn - Extends: ObjectDefinition
The sound can be authored either as layered audio clips (audioLayers) or as a parametric horn (paramsReference).
Fields
Section titled “Fields”Sample-based horn sound: audio layers blended by horn intensity. Alternative to paramsReference.
crossfadePower
float = 1.2 Crossfade curve power between audioLayers.
Horn 3D model asset.
paramsReference
AssetReference = null Parametric horn sound: a reference to an external .rrhorn params file — the same artifact the (experimental) in-game Horn Editor exports. The params are resolved and baked into a synthesized instrument at equip time. Alternative to audioLayers.
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