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You're reading the docs for Railroader 0.6 (the MoW Update), currently available on the Experimental branch.

Horn

A diesel horn with a 3D model and layered audio.

The sound can be authored either as layered audio clips (audioLayers) or as a parametric horn (paramsReference).

Sample-based horn sound: audio layers blended by horn intensity. Alternative to paramsReference.

crossfadePower

float = 1.2

Crossfade curve power between audioLayers.

Horn 3D model asset.

Parametric horn sound: a reference to an external .rrhorn params file — the same artifact the (experimental) in-game Horn Editor exports. The params are resolved and baked into a synthesized instrument at equip time. Alternative to audioLayers.