MapMask
Terrain masks that flatten, clear trees, or modify the terrain under props.
Two shapes are available: RectangleMapMask and CircleMapMask.
RectangleMapMask
Section titled “RectangleMapMask”A rectangular terrain mask.
- Kind:
RectangleMapMask - Availability: Prop
Fields
Section titled “Fields”int = 1
Processing order (lower = first).
radius
Section titled “radius”float
Corner rounding radius.
falloff
Section titled “falloff”float
Edge blend distance.
enableObjectMask
Section titled “enableObjectMask”bool = false
Mask objects (rocks, etc.).
enableSetHeight
Section titled “enableSetHeight”bool = false
Flatten terrain to mask height.
enableCutTrees
Section titled “enableCutTrees”bool = false
Remove trees inside mask.
float[2] = [1, 1]
Rectangle dimensions [width, length].
CircleMapMask
Section titled “CircleMapMask”A circular terrain mask.
- Kind:
CircleMapMask - Availability: Prop
Fields
Section titled “Fields”int = 1
Processing order (lower = first).
radius
Section titled “radius”float
Circle radius.
falloff
Section titled “falloff”float
Edge blend distance.
enableObjectMask
Section titled “enableObjectMask”bool = false
Mask objects (rocks, etc.).
enableSetHeight
Section titled “enableSetHeight”bool = false
Flatten terrain to mask height.
enableCutTrees
Section titled “enableCutTrees”bool = false
Remove trees inside mask.
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