Material
A material override that can be applied to renderers.
- Kind:
Material - Extends: ObjectDefinition
Fields
Section titled “Fields”assetIdentifier
string Material asset identifier.
edgeLength
float = 1 Edge length in meters. Used for texture tiling to match physical dimensions.
fields
object = {} Free-form key/value bag for material-specific metadata. Consumers look up well-known keys by convention — for example, the aggregate load model system matches a material to a load type via an aggregateModelLoadId key.
Example
Section titled “Example”{ "identifier": "my-pack/my-material", "definition": { "kind": "Material", "assetIdentifier": "./my-material", "edgeLength": 1.6, "fields": { "aggregateModelLoadId": "rr/coal", "aggregateModelBumps": "2,3" } }}© 2026 Giraffe Lab LLC. All rights reserved.