🏁Roadmap

Our plans for Railroader.

We released Railroader in Early Access on December 7th, 2023. Please keep in mind that Railroader is an Early Access title and none of our plans are set in stone. We expect to change our plans based on player feedback, technical feasibility, or our own shifting understanding of the game. Additionally, this is not an exhaustive list, but rather intended to communicate our high level plans.

If you are considering purchasing Railroader, please base your decision on the game as it stands today! While these are our goals, they are only goals, not certainties or guarantees. Our development team is small and we all have other jobs and responsibilities. On top of that, Railroader is not a simple game and software development is notoriously difficult to estimate. Producing a quality game is important to us and that will take time. Thank you for your patience.

Curious about what we've got in mind for the future of Early Access? Read on!

Near Term Priorities

These are our top priorities; we aim to work toward these in the first half of 2024.

  • Bugfixes & Stability

  • Documentation

  • Equipment model refinements (engines and rolling stock)

  • Customer/industry structures

  • AI Passenger Service

Medium Term Priorities

We expect to address these throughout the year ahead.

  • Continued optimization efforts

  • Background and filler structures, scenery

  • Sound enhancements, including:

    • Cab controls

    • Chuff: smooth out single chuff to loop transition

    • Diesel compressor

    • Others?

  • Expand car load models

  • Crouch

  • Diesels: horn customization

  • Player-provided horns and whistles

  • Expanded mechanics, such as repair & MOW elements, mail/express service

  • Expanded options & settings

  • Additional customers

  • Additional equipment?

  • Additional AI features?

Long Term Priorities

Elements that may come sooner or later in development, depending on various factors:

  • Official Mod/Workshop Support

  • Dedicated Server Build

  • Localization

  • Weather/track adhesion conditions

  • Revamp save system

  • Interchange-to-interchange freight

  • Additional character customization options

  • Equipment catalog shows photos of engines/cars

Stretch Targets

We'd like to build these elements but we don't know whether they will be practical/how they will stack up against other priorities. We may ultimately decide not to include some or any of these in Railroader.

  • Further sound enhancements

  • Different difficulty modes and settings, different starting scenarios

  • Additional AI enhancements

  • Passenger models

  • Torpedoes

Last updated